Android plugins not found (Unity)

Hello. Im trying to integrate gstreamer into a Unity application. It works great on Linux (with gstreamer from the apt repository), but now i`m having problems with integration on android.

I built gstreamer for Androud using Cerbero with:

./cerbero-uninstalled -c config/cross-android-arm64.cbc bootstrap
./cerbero-uninstalled -c config/cross-android-arm64.cbc package gstreamer-1.0

I copied all libraries from ./build/dist/android_arm64/lib into my Unity project
and I can access the gstreamer api. gst_version_string() returns 1.20.7 (GIT), but when i trying to call parse_launch(), it cannot find any elements.

Then i tried to get a list all avaiable plugins using gst_registry_get() and gst_plugin_get_name(). And i can see only staticelements plugin.

What am I miss?

solved with

        string pluginPath = Application.dataPath.Replace("base.apk", "") + "/lib/arm64";
        Environment.SetEnvironmentVariable("GST_PLUGIN_PATH", pluginPath);
        Environment.SetEnvironmentVariable("GST_PLUGIN_SYSTEM_PATH", pluginPath);